This is exactly [...] the sort of thing we think is a really good use of the technology. What were trying to do is bring people together and make them feel connected in a way that we cant on a phone call or video chat. The virtual and augmented reality market has grown substantially since 2010, when American teenager Palmer Luckey created the first VR headset prototype, which evolved into the Oculus Rift. Two years later, Mark Zuckerberg bought the company for $2bn. Sony, Playstation and Samsung have all brought out their own headsets since. But the majority of VRs fans and product developers have come from the gaming sector. Romo is an exception. A mechanical engineer by trade, he was one of the first employees at SpaceX the private firm that recently announced it is committed to sending two citizens to the moon in 2018 before leaving to study an MBA at Stanford University. He later started his own solar technology company in 2006. That was an interesting journey for me, he says. [The business] went from two guys and a white board trying to figure out what they might want to do with solar energy, to raising $120m in venture capital, having 100 employees and manufacturing operations in China. He wound up the business in 2012 after everybody except the Chinese manufacturers went out of business, an experience that he admits was less fun.
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